Shot Breakdown:

1. Tree on a Cliff – Designed, modeled and shaded tree on a cliff. Leaves and grass placed procedurally, textures hand painted. Rendered with RenderMan.

2. Machinerium Environment – Design from video game “Machinerium.” Modeled in Maya.

3. Castle on a Cliff – Designed, modeled and shaded castle on a cliff over the ocean. Rendered with RenderMan.

4. Desert Shack – Designed, modeled and shaded house. Render with Marmoset Toolbag.

5. Witch House – Designed, modeled and shaded house. Render with Marmoset Toolbag.

6. Lydia – Designed, modeled, rigged, and shaded character. Hair and cloth created with Maya nDynamics. Rendered with RenderMan.

7. Viscera (MFA Thesis Film, 2014) – Built stop-motion puppet and set, animated footage, modeled and shaded set extension, rendered with Mental Ray, tracked footage with PFTrack, composited footage.